FFXIV 6.4 Patch Notes Breakdown: Balance Updates and New Features Explained

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FFXIV 6.4 Patch Notes Breakdown: Balance Updates and New Features Explained

Here is a quick summary of all things important from the FFXIV 6.4 Patch Notes.


The Final Fantasy XIV 6.4 patch is live and you can now enjoy the next chapter of the critically acclaimed MMORPG: The Dark Throne.

You can read the full version of the patch notes here, this here is the abridged version with all the highlights and important information.

FFXIV 6.4 Patch Notes

Part of this patch is the highly anticipated final chapter of the Pandaemonium raid-tier Anabaseios. Featuring the continuation of the quest line as well as 4 new normal raids for you to sink your teeth into.

You'll have to be patient for Savage though. The Anabaseios Savage tier will unlock next week on May 30th, which also means the start of another race to world first.

So if you're interested in participating or getting a clear in week one, make sure to cap your tomestones.

This patch will also introduce the next chapter for the main quest scenario which will also, probably mean the end of the current post-Endwalker storyline.

From here on forward, the story will as usual start to shift and lead into the next expansion 7.0 which is expected to release early next year.

Part of the MSQ, as always, is a new dungeon called the Aetherfont as well as a trial “The Void Cast Dias”, this trial will also be available in the Extreme difficulty after first completion.

ffxiv 6.4 patch notes final fantasy xiv

Job Balance Changes PvE

Before we get into the big changes, we need to discuss what has changed across the board.

Most partywide abilities now have a range of 30 yalms instead of 15. This means they should now cover most of the combat space, depending on the arena.

Other than that there have been some minor buffs here and there to make some job's individual damage output more consistent with others in their role. And somehow Samurai got buffed, so they can be top DPS again.

Samurai

Action Adjustment
Tenka Goken Effect radius has been increased from 5 to 8 yalms.
Hissatsu: Senei Potency has been increased from 800 to 860.
Kaeshi: Goken Effect radius has been increased from 5 yalms to 8 yalms.
Shoha Potency has been increased from 520 to 560.
Ogi Namikiri Potency has been increased from 800 to 860.
Kaeshi: Namikiri Potency has been increased from 800 to 860.

But we're seeing the biggest changes within the role. While Dark Knight has been king in terms of raw damage throughout the entire Endwalker patch cycle, everyone else not got buffs to get up to snuff.

Gladiator / Paladin

Action Adjustment
Riot Blade Potency has been increased from 120 to 140.
Combo potency has been increased from 280 to 300.
Circle of Scorn Potency has been increased from 100 to 120.
Divine Veil Effect radius has been increased from 15 to 30 yalms.
Royal Authority Potency has been increased from 120 to 140.
Combo potency has been increased from 380 to 400.
Atonement Potency has been increased from 380 to 400.
Execution no longer interrupts action combos.
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Marauder / Warrior

Action Adjustment
Storm's Path Potency has been increased from 150 to 160.
Combo potency has been increased from 430 to 440.
Vengeance The Vulnerability Down status effect has been combined with the Vengeance status effect.
Storm's Eye Potency has been increased from 150 to 160.
Combo potency has been increased from 430 to 440.
Fell Cleave Potency has been increased from 490 to 520.
Upheaval Potency has been increased from 370 to 400.
Shake It Off Effect radius has been increased from 15 to 30 yalms.
Inner Chaos Potency has been increased from 650 to 660.

Gunbreaker

Action Adjustment
Keen Edge Potency has been increased from 170 to 200.
Brutal Shell Potency has been increased from 130 to 160.
Combo potency has been increased from 270 to 300.
Heart of Light Effect radius has been increased from 15 to 30 yalms.

Why they felt the need to buff Warrior despite its already insane survivability is beyond us, but you can read the developer's reasoning here.

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Dragoon is the only job that has received some major overhaul. While it didn't get any crazy buffs. After all, it has been the top DPS in the past few months.

The major change to Dragoon has been in the way its core gameplay works. Previously the Dragoon's various jump abilities locked it in place for a certain amount of time.

Now these jumps will only have a visual indicator and won't change the player's position. Which means they can now also be executed while bound.

Dragoon

Action Adjustment
Jump Can now be executed while bound.
To improve the functionality of this action, Jump will no longer affect the character's position as recognized by the server.
The camera will no longer follow your character when executing Jump.
Battle Litany Effect radius has been increased from 15 to 30 yalms.
Dragon Sight Now nullifies action direction requirements for self.
High Jump Can now be executed while bound.
To improve the functionality of this action, High Jump will no longer affect the character's position as recognized by the server.
The camera will no longer follow your character when executing High Jump.

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Quality of Life Changes

A new Final Fantasy XIV patch also means a few improvements to the UI and player experience.

One of the smaller but very appreciated changes is the ability to display Job icons next to a players nameplate and or in the party chat. As well as color their name according to their role when in a party and or party chat.

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To access this option, simply hit up Character Configuration > Display Name Settings > General to find all the options.

Now your nameplates can look again just like they did in 1.0, minus your Linkshells chosen banner, but we're getting there.

Another small but appreciated change is the ability to glamour everything everywhere at once when using the ability in an inn.

For example, if you want to quickly change your glasses but they are stored in your glamour dresser or on a retainer, you can simply access them there without interacting with either.

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Other Content Added

While raiders and MSQ enjoyers are eating good this patch, we can't forget about the more casual content. Some of it isn't included in 6.4 patch but there are still some things to look forward to.

First up is the expansion of the Island Sanctuary Content. New ranks have been added which will unlock further features of your sanctuary. With that comes a new zone for you to explore and gather materials as well as new things to craft and grow.

We'll have a guide on all of this shortly.

We can't forget about Final Fantasy XIV's best content, Ocean Fishing. With patch 6.4 you'll be able to go on a fishing trip all the way to Hingashi. The only caveat is that you'll need to complete the main scenario quest “Stormblood”.

With this new route, the “Ruby Route” players can tackle new voyage missions and fish up new fish! And there'll are of course new bonuses, achievements, and rewards for completing the content.

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What's still to come for Final Fantasy XIV 6.4 and beyond?

Patch 6.45 content will arrive sometime within the next 2-3 months. This will include the next chapter of the Somehow Further Hildibrand Adventures questline as well as the next step of the Relict Weapons.

This patch will also include the next step in the crafters/gatherers Splendourous Tools which you can earn by completing various requests at the Crystarium.

With the 6.45 patch we'll also, finally see new content for the limited Blue Mage job. Its level cap will be raised to 80 and new spells, trials, raids, and challenges will be made available for it with new unique rewards to earn.

Last but not least, this patch will also include the next Variant Dungeon and Criterion Dungeon: Mount Rokkon.

The Variant Dungeon is a chose your own adventure experience where players can explore a branching storyline. While the Criterion Dungeon is a challenging affair for 4 players in both its normal and especially its Savage iteration.

Stay tuned for more on FFXIV here on ESTNN